The frontier city of Neverwinter has persevered in the face of calamity. Yet even as the city rebuilds, an insidious threat rises from within its walls. Neverwinter’s citizens are succumbing to an inexplicable madness, while from the shadows, an evil cult of Asmodeus spins sinister plans. Unless a group of heroes rises to stop these perils, Neverwinter might face an even greater danger on the horizon.
This D&D Encounters season takes characters from levels 3-6. It also includes an optional online component, which allows players and Dungeon Masters to convert the adventure to the D&D Next playtest.
Join us for another great season of the good the bad and the ugly as Derek from dungeonsmaster.com, Craig and I recap everything that happened at our gaming table this week. We talk about what happened during the encounter, some of the changes that we made as DM's and talk about some of things we liked a lot and things we liked not so much.
Session 6 - Master of Helm's Hold
The players have infiltrated Helm's Hold and have defeated or slain the opponents they faced last encounter. Upon entering the room "The Tormentor" is there with a green skinned elf who is carrying an unconscious woman. The "Tormentor" looks up and says "You" as the person he was trying to dominate rips off the mask and reveals none other than Elden Vargas.
Vargas looks at the green elf and says: "Give me Karis and deal with this rabble". Vargas disappears with Karis and combat ensues as the elf transforms into a green dragon.
This fight could get extremely creative, just listen to the tales spun at our respective gaming tables to see that although this was a straightforward encounter, it was livened by both the players and the DM.
This season begins to wrap up with only two sessions left. The finale is going to be grand, so follow us as Craig and Derek follow 4th edition and me as I attempt this season in the DnDNext rules.
Listen to what we have to say by clicking below.
Here is the combat map of the Helm's Hold - first floor. This map takes up one whole side of the map. Very Cool. As we were talking about on the podcast, you can see that this area is quite large, but open. Otherwise, they just may go to the main room and have to battle out two encounters in one.
Have fun with this encounters, the possibilities are limitless.